3D scene credits
Uploader licenses and modifications are recorded for each source below.
- Stylized Skeleton (Game Character), Wellington by ByTheRook. Modified: arms lowered, posed lying flat, scaled, and static geometry merged. Original textures retained.
- Jedi Holocron by Greggory_Fisher. Modified: scale and placement; source specular/glossiness materials adapted to the shared renderer. Original textures retained.
- Chest by Keith Jones. Modified: preview ground plane removed, scaled and oriented. Original chest textures retained.
- Psyduck uploaded by nguyenlouis32, uploader license CC BY 4.0. Source archive identifies Pokémon X/Y, Nintendo/Game Freak/Creatures, and model rippers TheBen and Random Talking Bush. Uploader licensing does not establish franchise-owner permission. Modified: uniform scale, seated skeletal poses and procedural breathing/head movements. Original geometry and source texture files retained; a rare shiny variant selectively recolors cloned body/face textures cyan with pale mint bill and feet. No source animation clips were supplied.
- Yoshi Egg by Sir2Yas, as credited in the supplied CC BY 4.0 license. The current listing displays graphics hunter; the relationship between names is unverified. Modified: uniform scale, wrapper placement on a separate pole, procedural sway and projected shadow. Original six meshes and five materials retained. Uploader licensing does not establish Nintendo permission.
- Evangelion The Spear of Longinus by Miopass, supplied under CC BY 4.0. Modified: uniform scale, placement, orientation, sway and source-vertex shadow projection. Original geometry retained; source black diffuse/red specular and glossiness factors adapted to the current renderer. Uploader licensing does not establish Evangelion franchise-owner permission.
- Pachimari fan-art by ivpeunov, supplied under CGTrader’s Royalty Free License (no AI). Modified: faithful format conversion, runtime texture resizing and AO/roughness/metallic packing, uniform scale, orientation, separate pole, procedural sway and source-vertex shadow projection. Original 3,746 triangles retained; original source archives retained privately. Delivered only as an incorporated protected scene resource. Uploader licensing does not establish Blizzard permission.
- “Dancing Stormtrooper” by StrykerDoesAnimation, CC BY4.0, as credited by the Three.js Collada skinning example. Original detailed mesh, diffuse atlas, skin weights and65-joint rig retained. Modified:2.4-block scale, material roughness, hand-held native fishing rod and custom IK activity/drag poses. The supplied dance is not played; campsite animations are authored, not official. Source and modification details. Creator license does not establish Lucasfilm/Disney permission.
- Magikarp, Goldeen, Horsea, Solo Wishiwashi, Manaphy, Slugma, Salandit and Magmar: source credits, retained assets and authored-motion notes.
- Open fishing-rod barrel, Survival Kit2.0 by Kenney, CC0. Original380-triangle geometry and palette texture retained; texture embedded in GLB, uniform scale and scene placement. Supplied license. Folding fishing seat is custom authored, preserving the campsite seat and foot anchors.
- Parrots and bats use Minecraft Java26.3 model geometry, original entity textures and original sound samples by Mojang/Microsoft. Flight paths, canopy arrival and dry-cave navigation are website adaptations; native bat flight keyframes are retained. Minecraft resources remain subject to the Minecraft EULA and Usage Guidelines.
Third-party models; no affiliation or endorsement by the referenced game or franchise owners is claimed.
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